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Osterhouse Sounds

Sea Sampler

Sea Sampler

Regular price $30.00 USD
Regular price $30.00 USD Sale price $30.00 USD
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Drop samples into the sea, then unleash flocks of fish with your keyboard to play them.
A Creative tool for generating chaotic textures

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Drop in your Samples

The Sea Sampler will analyze and automap them, creating an Object

Manipulate Objects

Drag in the center to move them

Drag on edges to resize

Make them very small to remove

Spawn Fish

Each pitch you play spawns a different color fish. The fish's starting speed depends on how hard you play

When fish collide with objects, the object's sample gets triggered, whatever pitch the fish is

The faster the fish, the louder it will be

  • Emitter

    This is where fish spawn from. When you drag it around, it will attract the fish. The faster it is moved, the more the fish will be attracted. Note that if you turn down Visual Range, the fish further away won’t be able to see the emitter.

  • Max Fish

    This controls how many fish there can be at once. Once the limit is reached, the oldest fish are replaced by the new ones.

  • Pedal

    Hold down the Pedal to keep fish alive even after you have let go of the key

  • Modwheel

    The higher you put the Modwheel, the more often fish will emit

  • Pitchwheel

    Speed up or slow down the boid simulation’s framerate using the Pitchwheel

  • Expression (CC 11)

    Move Expression to twirl the emitter in a circle

Requirements and Details

  • Kontakt Player Version 7.3.2 or above (Will also work in Full Kontakt Version 7.3.2 or above)
  • Mac Requirements: Intel Macs (i5 or higher): macOS 10.15, 11 or 12 (latest update).
    Apple Silicon Macs (via Rosetta 2 & natively on ARM in Standalone or in hosts that support it): macOS 11 or 12 (latest update).
  • Windows Requirements: 10 or 11
  • Presets include samples taken from other Osterhouse Sounds libraries, synthesized sounds, and recordings of household objects. These samples are available as WAV files