Cell Sampler
Cell Sampler
Drop samples into the grid, then set off chain reactions of cells with your keyboard.
A Creative tool for generating random sequences.
Drop in your Samples
The Cell Sampler will analyze and automap them, putting each sample in its own cell.
Activate Cells
Click or drag on cells to make them dead or alive
Shift+Drag to box-select
Start a Chain Reaction
Play any note to start a sequence of generations
On each generation, living cells may play their sample
Cells only playing their sample if it is not already playing
Cell Rules
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Rule 1
Death by over-population if number of neighbors is greater than 3
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Rule 2
Death by under-population if number of neighbors is less than 2
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Rule 3
Rebirth by reproduction if number of neighbors is exactly equal to 3
Options
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Mapping
Click Learn, then play a note. It will save whichever cells are dead and alive. Now you can get back to that by playing the mapped note.With Add enabled, the whole grid won’t be overwritten by mappings. Only the mapping’s alive cells will be added.Click Un-Learn, then play a yellow note to get rid of its mapping.
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Key Snap
Turn off the dots to restrict played pitches to a scale
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Add or Remove Cells
Grid size ranges from 1-16, both x and y axes
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Move Living Cells with CC's
CC11 to move them side-to-sideCC1 to move them up-and-down
Requirements and Details
- Kontakt Player Version 7.3.2 or above (Will also work in Full Kontakt Version 7.3.2 or above)
- Mac Requirements: Intel Macs (i5 or higher): macOS 10.15, 11 or 12 (latest update).
Apple Silicon Macs (via Rosetta 2 & natively on ARM in Standalone or in hosts that support it): macOS 11 or 12 (latest update). - Windows Requirements: 10 or 11
- Presets include samples taken from other Osterhouse Sounds libraries, synthesized sounds, and recordings of household objects. These samples are available as WAV files